The Moonolith

 

Verb List

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Verb List

A B C D E F G H I J K L M N O P Q R S T U V W X Y Z

S'Kra Verbs

Key:

<> = Insert the object of your action (character name, item, direction, etc.)
[ ] = An optional parameter. Good for role-playing, but not required.

 

A

ACCEPT Allows you to accept something from someone.
ACT Allows you to act out an action.
ADVANCE Allows you to advance on a creature or player.
ADVANCE Causes you to advance on a creature or player.
ADVICE Gives you advice on playing the game.
AIM Allows you to aim ranged weapons.
APPLAUD Allows you to clap.
APPRAISE Allows you to estimate the value and condition on an item APPRAISE Allows you to appraise an item for value.
ASK Allows you to ask NPCs questions.
ASSESS Allows you to get a status on your combat situation.

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BABBLE
BAWL
BEAM
BITE
BLANCH
BLINK
BLUSH
BOB
BOP Bops a player over head.
BOUNCE Depends on your position (standing, kneeling, lying)
BOW <character> Causes you to bow to someone.
BOW
BRAID HAIR
BRAWL Use BRAWL HELP in-game to view all options. BRAWL incorporates the following Maneuvers: Circle, Weave, Bob, Shove, Tackle, Grapple and the following Actions: Punch, Kick, Knee, Elbow, Gouge, Claw, Bite, Butt
BRUSH HAIR (requires a brush in hand.)
BUG Allows you to report a bug in the game.
BUTT

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CACKLE
CARVE Requires a carving knife in the right hand. CARVE BRANCH WITH MY KNIFE
CAST <character or creature> Casts a prepared spell at a target. If you want to cast upon yourself, you need only type CAST.
CHEER
CHOP Combat action.
CHORTLE
CHUCKLE
CIRCLE
CLAW
CLIMB
CLOSE
COUGH
COWER
CRINGE
CRY
CURSE
CURTSY

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DANCE Several variations, type DANCE by itself for help. Typing Dance when you are lying down will cause you to jump to your feet.
DECLINE Declines an outstanding offer to you (see Accept and Give)
DEPART Allows you to leave your body behind immediately and be transported to the temple for resurrection if you have favors. All your possessions will be left where you died. If you do not have a favor, you might lose your character permanently.
DEPOSIT Allows you to deposit coins in the bank.
DIRECTORY Helps you find places in the towns. You must be in a town and on the streets for this command to work correctly.
DISARM Allows you to attempt to disarm a trapped object. 
DIVE Allows you to dive in water.
DODGE Combat action.
DRAG Allows you to attempt to drag someone or something. DRAG <character or item> <direction>
DRINK Allows you to drink a consumable item.
DROP Allows you to place an item you are holding on the ground.
DUCK (Note, this is an emote only, it is not effective in combat).


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EAT Allows you to eat an item that is a consumable.
ELBOW
EXCHANGE <amount or ALL> <denomination> <currency> TO <currency> While in a bank exchange booth, this verb allows you to exchange Kronars to Lirums or Dokoras and vice versa.   Example: EXCHANGE ALL LIRUMS TO DOKORAS or EXCHANGE 7 COPPER DOKORAS TO KRONARS>
EXHALE Allows you to empty your lungs if smoking or breathe on a pair of dice for luck.
EXIT To exit the game.
EXPERIENCE Allows you to see the current experience of your character.

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FALL Causes you character to fall down.
FATIGUE Allows you to see the current fatigue status of your character.
FEINT
FIDGET
FILL Allows you to fill a container with something.
FIRE  Allows you to fire your ranged weapon at the target you are currently aiming at. Also see LOAD, UNLOAD, and AIM.
FLAIL
FLINCH
FLIRT Allows you to flirt with another character. Type FLIRT in the game for details.
FLUSTER
FOCUS Allows you to focus on an item.
FORAGE Allows you to forage for an item.
FRET
FROWN
FURROW BROW

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GASP
GAWK
GAZE
GET Allows you to get an item. GET or GET FROM [MY] <container>. The container you are getting from must be open.
GIGGLE
GIVE Allows you to give something to another player or NPC. The item must be in your right hand. GIVE can also be used to give money to another player: GIVE <character> 2 GOLD KRONAR
GLANCE
GLARE
GOUGE
GRAPPLE
GRIMACE
GRIN
GROAN
GROWL
GRUMBLE
GRUNT
GUARD Combat action. Allows you to protect someone in combat (placing yourself between the attacker and the target)
GUARD <item> allows you to guard an item on the ground.
GULP

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HARNESS Used by spell casters to harness mana for spells.
HEALTH Allows you to view the current health of your character.
HELP Accesses the DragonRealms Online Help System.
HICCUP
HIDE Causes your character to attempt to hide. Success is variable.
HISS
HOLD Causes someone to become part of your group and move with you. HOLD <character> HAND
HOWL
HUG
HUM

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INFO Provides you with information concerning your character.
INHALE
INVENTORY Allows you to see the inventory your character is currently carrying  Type INV in the game to view other Inventory options.

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JOIN Allows you to join another character and move with them.
JUMP Allows you to jump something.

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KICK Allows you to kick someone or something.
KISS
KNEE
KNEEL Causes your character to drop to their knees.
KNOCK An alternative to LOAD.

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LATCH DOOR
LAUGH
LAUGH [AT] <character>
LEAD Traders use this to lead caravans.
LEAN
LEAN DOOR
LEAN CRATE
LEAN LEFT
LEAN RIGHT
LEAN BACK
LEAN FORWARD.
LEAVE Allows your character to leave a group.
LICK
LIE Causes your character to assume a prone position.
LISTEN Allows you to begin learning from a teacher who has offered to teach you something. They must offer to teach it before you can learn it.
LOAD Allows you to load a ranged weapon in your right hand.
LOCK
LOOK Allows you to view your surroundings.
LOOK [AT/IN/ON/UNDER/BEHIND] <item>
LUNGE Combat .

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MEDITATE Used by clerics.
MOAN
MOUNT <character> or <item> or <self>
MUMBLE
MUSS MY HAIR
MUSS <character> HAIR.
MUTTER

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NEWS Allows you to read current DragonRealms' News Postings
NOD
NOD [AT] <character>
NUDGE
NUDGE <character>

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OBSERVE Causes you to observe the sky and any present constellations.
OFFER Used in the merchant system to barter with an NPC. OFFER <amount>
OPEN <item> Attempts to open an item.
ORDER <item> Used in the merchant system to buy something in the catalogs.

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PACE
PANT
PARRY Combat .
PAT <character>
PAY <amount> Used to pay debts.
PEER  <character> Causes you to peer quizzically at someone.
PICK <item> WITH [MY] LOCKPICK Allows you to attempt to pick a lock on an item. The lockpick must be in your right hand.
POINT  <item or character> Allows you to point at something or someone.
POINT <direction> (N, S, E, W, Out, etc.)
POKE <character>
PONDER
POUR <container> [in container]
POUT
PRAISE
PRAY
PREDICT FUTURE <character or yourself> Results vary.  See Predictions
PREDICT WEATHER Allows your character to predict the weather in ten minute intervals. See Predictions
PREEN
PREPARE <spell> <mana amount> Prepares a spell. See Magic Overview
PULL <item or character> (self: You rub your scalp in agitation)
PUNCH
PUNISH
PURR
PUSH < item or character>
PUT <item> IN/ON/BEHIND/UNDER <item> Allows you to place an item in a location. You must be holding the item.

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QUIT To exit the game.

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RAISE <item>
RAISE HAND
READ <item> Allows you to read an item on which there is writing to be read.
RECITE <message>; <message>; etc. Allows you to recite something. Semi-colons are used to break up lines of recitation.
REFUSE Used with the merchant system to decline to buy something from a merchant.
REMOVE <item> Allows you to remove something from your person that is attached or worn.  You often must remove items to use them.
RENT Used to rent a vault in the town Carousels.
REPORT Used to send a message to the GMs in the event of an emergency. Note: Make sure it's an emergency! Reports go to all GMs on duty or not. See the DragonRealms' Terms of Service prior to using this command.
RETREAT Causes your character to attempt to retreat from combat. Success is variable.
ROLL< item>
ROLL <character> For role-playing purposes when a character is dead.
RUB <character>

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SALUTE <character>
SAY <adverb> <message>. Used as an alternative to quotation marks to denote a message.  Type SAY in-game for all adverb options.
SCOFF
SCOWL
SCOWL <character>
SCRATCH
SCRATCH <character>
SCREAM
SEARCH Allows you to search a room.
SEARCH <item>
SELL <item> Used in places like the Pawn Shop and the Gem Shop, you are able to sell items that you are holding.
SHAKE
SHAKE <character> Causes your character to grab another by the shoulders and shake them.
SHARE <amount> <denomination> <currency> Allows you to share coins with your group.
SHIVER
SHOVE
SHRIEK
SHRUG
SHUDDER
SIGH
SING See RECITE.
SIT Causes your character to sit down.
SKILLS Allows you to see what the skills your character has are.
SKIN <creature> Allows you to skin a dead creature if that creature yields a skin.
SLAP
SLAP <character>
SLICE Used in combat.
SMELL Causes you to sniff the air.
SMELL <item> Causes you to sniff the item.
SMILE
SMILE <character>
SMILE <message>
SMIRK
SMOKE Require a lit tobacco product. See INHALE and EXHALE.
SMOOCH <character>
SNARL
SNEAK <direction> Allows you to move from one room to another without un-hiding. You must be hidden to be able to sneak. When hidden, if you move, you automatically SNEAK or STALK.
SNEER
SNEER <character>
SNEEZE
SNICKER
SNICKER <character>
SNIFFLE
SNORT
SNUFF  <item> Extinguishes a lit item.
SNUGGLE <character>
SOB
SPELLBOOK Allows you to see what spells you have learned.
SPIT Type SPIT HELP in-game for options.
SPLASH
SPLASH <character>
SQUINT
SQUIRM
STALK <character> Allows you to stalk someone or something. This is the same as following them from room to room while remaining hidden.
STANCE Allows you to set your posture during combat. Type STANCE in-game for an explanation of the options available.
STAND If you are not standing, this command will cause your character to attempt to stand. Success is variable.
STARE
STARE <character>
STEAL <character> Will cause your character to attempt to steal money from the target character. Theft may get your character killed or arrested if you fail.  NPC's may also be stolen from.
STRETCH
SULK
SUMMON <creature> Allows War Mages to summon a familiar if they have the proper talisman.
SURPRISE <character>If you are hidden, you will jump out of hiding flailing your arms at the target character.
SWAP Exchanges the items in your hands.
SWEAR
SWIM (N, S, E, W) In water SWIM allows movement.

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TACKLE
TAP <character or creature or item> Allows you to tap a character, creature, or item.
TARGET <character or creature> Used to target players and creatures with ranged weapons. See AIM.
TEACH <skill> <character> Allows you to teach a skill you know to another character. Once you offer to teach another character, that character must type LISTEN . See listen. Note, you must have a higher skill rank in the skill you are teaching than the character whom you are teaching. If you are teaching weapons skill you must have the weapon in your hand. Also, there are some skills that cannot be taught. i.e. Tracking is a Ranger only skill…no other profession can learn it.
TEND [MY] <body area> Allows you to attempt to bandage a wound. Success if based on your character's First Aid skill. Success is also time-based as bandages will fail.
TEND <character> <body area>  Use LOOK <character> to see his or her wounds.
THINK <message> If you are wearing a sending type Gwethdesuan, you can think messages to other characters in-range who are wearing receiving-type Gwethdesuans.
THROW <item> [AT] <character or creature> Used to throw throwable items at a target.
THRUST
TICKLE <character or creature>
TIME Allows you to see the current time in the game.
TOUCH <character or item> Allows you to touch characters or items. If you are an Empath, touching will attempt to heal.
TRACK <character or creature> A ranger only action for tracking players and creatures.
TRAIN  Initiates the training process, but only in valid training areas.  Use DIRECTORY <attribute> to find training areas (attributes: strength, charisma, stamina, discipline, intelligence, wisdom, charisma, and reflex.)
TURN <item>
TYPO Allows you to report a typographical error you have found in the game.

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UNBRAID HAIR
UNHIDE Allows you to unhide.
UNLATCH See LATCH.
UNLOAD Allows you to unload a loaded ranged weapon.
UNLOCK Allows you to unlock a locked item if you have the key.
UNTIE Unties your hair (if it is tied back.)
UNWRAP <item> Allows you to unwrap a wrapped item.

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WAIL
WAIT
WAVE Will cause you to wave.
WAVE <character> Will cause you to wave to a specific character. WAVE <item> Will cause you to wave something you have in your hand.
WEALTH Allows you to see how many coins you are carrying.
WEAR <item> Allows you to wear a wearable item.
WEAVE
WEEP
WHIMPER
WHINE
WHISPER <character <message> Allows you to say something to someone in the same room that no one else will hear.
WHISPER GROUP <message> Allows you to say something to your group that no one else will hear.
WHISTLE
WINCE
WINK
WINK <character>
WITHDRAW <amount> <denomination> <currency>. Allows you to withdraw coins from the bank.
WOBBLE
WRING

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YAWN


S'Kra VerbsTop of page

CHIRR- You chirr contentedly to yourself.
FLIRT(self) - You bare your fangs.
HISS - You hiss.
HISS [AT] (self) - You hiss in frustration.
PUR - You make a dry clucking noise in the back of your throat.
SNARL (self) - You lash your tail in agitation.
WHISTLE - You shrilly whistle.
WHISTLE (person) - You shrill a whistle at (person).
WHISTLE (self) - You shrill a low whistle.


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